All Games › Strategy Games › RobotZ

RobotZ

RobotZ

A tactical sci-fi card battler where your robots evolve from Lv.1 to Lv.5 mid-battle. Conquer planets and their bosses, dive into fog-of-war Dungeons solo or with up to 5 allies, and face other Commanders on a shared table for up to 6 players.

All reviews:No user reviews
Release date:To be announced
Developer:Z3 Smart DigitalPublisher:Z3 Smart Digital
Popular user-defined tags for this product:
Card BattlerDeckbuildingTrading Card GameRobotsOnline Co-OpTurn-Based Strategy+

This game is not yet available on Steam

Planned Release Date: To be announced
Interested? Add to your wishlist and get notified when it becomes available.

About This Game

SMALL ROBOT. GIANT FIGHT.

Build a deck, deploy your RobotZ and grow it mid-battle: every level, armor piece and energy you add changes what it can do. Play the campaign and the Dungeons on your own, or bring friends to a table for up to six.

KEY FEATURES

  • Robots that evolve mid-battle — take each RobotZ from Lv.1 to Lv.5 and gear it with armor, energies, skills and Assistants
  • Evolve, summon or discard — every 5 turns, one choice from your Zone Z; even discarding a robot fires its Discard Skill
  • A planet-by-planet campaign — every planet guarded by its own boss, every conquest a new chapter of the story
  • RobotZ Dungeons — solo or with up to 5 allies, under fog of war, with elite enemies, secret passages and a final boss
  • A shared table for 2 to 6 — PvP with spectators and a circular priority window for Tools
  • The Forge never sleeps — earn cards over time, open boosters and build decks in the in-game Deck Builder
  • Physical + digital — the same cards also exist in print

HOW A BATTLE WORKS

  1. 1Your deck — 60 cards: 51 in the deck (energies, armor, skills, Tools, bases and Assistants) and 9 RobotZ in Zone Z, outside the deck and in plain sight.
  2. 2The turn — Draw, First Main Phase, Combat and Second Main Phase: gear up, attack, then reshape the table.
  3. 3Progression Order — every 5 of your turns, one action from Zone Z: put a new robot on the field, evolve a robot to its next level, or discard a robot to fire its Discard Skill.
  4. 4Combat — each robot attacks once, one target. ATK − DEF = damage, with armor, base, nature and skill bonuses added to the stat.
  5. 5Tools and priority — response cards: the turn owner plays them freely; everyone else plays when priority comes around the table to them.
  6. 6Victory — destroy every enemy robot. Mind your deck: having to draw with no cards left is an instant loss.

The robots of Project Z evolve with you.

Z3 was only the beginning. Every RobotZ evolves level by level and carries what you give it.

  • Evolve from Lv.1 to Lv.5 — the old level goes to the Removed Zone
  • 4 armor slots: Helmet, Armor, Cannon and Legs
  • Energies of 10+ natures pay for powerful skills
  • Assistants, bases and Nature Power on top of it all

Build your robot piece by piece: the Unit Dossier.

Every RobotZ on the field has its own dossier. It shows everything equipped and how much each card adds to Life, Defense and Attack — the card's value plus the gear bonus.

  • Modular armor — 4 slots, one piece each: Helmet on top, Armor on the left, Cannon on the right and Legs at the bottom; each piece adds Life, DEF and ATK
  • Abilities and weapons — equipped from your hand in the Main Phases, at most one of each type per robot; activating an ability costs energy
  • Energies — attach one energy card per turn, to any robot; an ability's cost asks for the exact energies (or Any), and spent energy goes to the scrap pile
  • Assistants — add their stats to the robot; Advanced Assistants carry an ability activated with Z counters, once per turn

Discarding is a play too.

Not every robot has to hit the field. On a Progression Order you can send a Zone Z robot to the scrap pile — and its Discard Skill takes effect right away.

  • Pick a Zone Z robot that carries a Discard Skill; it goes to the scrap pile
  • The skill resolves at once: damage an enemy, buff an ally, Z counters, draw or search for cards
  • It spends the cycle's action — no Zone Z summon or evolution that turn — but robots in your hand stay playable
  • The card stays in the scrap pile, and recovery Tools can bring it back to your hand

Every planet holds a fragment of the truth — and a prize.

A star map lights up, its planets linked by ancient energy routes. Each one is guarded by its own boss, and every conquest pays out Tech Scrap (ST), Forge Crystal (CF) and new cards for your Deck Builder — plus a new chapter of the story.

  • A galactic map of planets linked by routes, each guarded by its own boss
  • Every victory earns ST, CF and new cards: your collection grows planet by planet
  • ST crafts the cards you are missing; CF opens boosters in the Store — build ever stronger decks
  • Spend CF to enter the Dungeons: position prizes in ST and CF give you even more chances to grow your collection
  • Lore chapters unlock as you advance

Into the Dungeons — alone or together.

Dark Gold has twisted entire stations into mazes. Take your own deck into the dark on your own, or with up to five allies.

  • 1 to 6 players on connected maps under fog of war
  • ? tiles hide treasures, buffs, traps and ambushes
  • Elite enemies fought round by round — call a nearby ally in
  • Entry paid in CF; conquer the dungeon to earn position prizes in ST and CF

Commanders clash on a shared table.

Up to 6 Commanders around one table, each move readable at a glance — and answered in real time.

  • PvP for 2 to 6 players, with spectators
  • Tools answer each other in a circular priority window
  • ATK − DEF = damage: clear math, deep decisions
  • A Battle Log that records every action

The Forge never sleeps.

The vault of Project Z keeps working even when you are away.

  • The Forge earns cards over time
  • Open boosters and build decks in the in-game Deck Builder
  • 6 rarities and 100+ cards — and counting
  • Rewards from the Forge, the campaign and the economy in one history

THE STORY

A deep-space satellite picks up a non-human transmission able to rewrite any machine that processes it: the Convergence. Its fragments carry Dark Gold, an energy that supercharges circuits… and corrupts AIs.

To answer it, engineer Vinícius Braz — inspired by his daughters, Mirella and Manuella — leads Project Z, and Z3 awakens: the first AI able to understand the message. Long after, the Forge, the vault of everything Project Z created, wakes up for a new Commander. You.

“So… you finally made it. My name is Z3. For a long time the Forge searched for someone able to carry on this mission.”— Z3

Deep in the archives, two records stay locked: Project MIR3LLA and Project MANU3LLA. "It's not yet time to meet them," says Z3.

BORN FROM A FATHER'S PROMISE

RobotZ began as a father's way to build something lasting with his daughters — the same engineer, Mirella and Manuella you meet in the story.

System Requirements

MINIMUM:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit (version 1903 or later)
  • Processor: Dual-core 64-bit, 2.0 GHz (Intel Core i3 / AMD Ryzen 3)
  • Memory: 4 GB RAM
  • Graphics: DirectX 11 GPU with WebGL 2 support, 1 GB VRAM (Intel UHD 620 or better)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Additional Notes: Requires the Microsoft Edge WebView2 Runtime (built into Windows 11; installed with the game when missing).
RECOMMENDED:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11 64-bit
  • Processor: Quad-core 3.0 GHz (Intel Core i5 / AMD Ryzen 5)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050 / AMD Radeon RX 560 / Intel Iris Xe, 2 GB VRAM
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
  • Additional Notes: 1920×1080 display or larger.